![]() ![]() So if the person says H, and there happens to be 3 H's in the puzzle, I need the game to collect and store the data of Spin ++ AmountOfLetters = PrizeAmount Just like real Wheel of Fortune, the person playing will spin the wheel, I need the game to collect the amount, and apply that amount if the person guesses a correct letter, and add it for each instance of the letter on the board. Unlike Wheel of Fortune, we need the game to be adjustable and playable with 3-6 players. I've managed to get the wheel to spin and a menu system in place, but I'm kind of at a loss at what I should do or could do for a scoring system. ![]() I'm trying to build a 3d version of Wheel of fortune to help for training purposes. I've been stumped the last few weeks working on a project.
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